Designing_Games:_A_Guide_to_Engineering_Experiences
Designing_Games:_A_Guide_to_Engineering_Experiences
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Designing Games: A Guide to Engineering Experiences

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size

15.24 x 2.24 x 22.86 cm

Product Information

Genre

Programming & Software Development


Author Name

Tynan Sylvester


About Author

Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games’ 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website.


Material

Hardcover


Ideal for

Unisex


Code

978-1449337933 (ISBN CODE)


No

{" of Pages":"413 pages"}


Country Of Origin

India

Product Description

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.